Direct to the game server (no Cloudflare). 4 tests × 300 small packets at 20/s ≈ 1 minute. Keep this tab open and in front.
| path | min | p50 | p95 | max | jitter | loss |
|---|
Times in ms (round trip). WebRTC = UDP all the way (what we'd use). WS = WebSocket over TCP. "relay" = through the WS/WebRTC → UDP translation layer to a game-server stand-in, which is the real path.